In the sprawling, neon-drenched cityscape of New Eridu, where the remnants of civilization cling to life amidst the ever-present threat of the Hollows, a different kind of hero emerges. Not all saviors wield weapons in the face of calamity; some operate from the shadows, guiding citizens through the treacherous, Ether-condensed labyrinths. These are the Proxies, and their story in Hoyoverse's critically acclaimed urban action RPG, Zenless Zone Zero, begins on the bustling thoroughfare known as Sixth Street. As of 2026, the game has evolved into a cornerstone of the action-RPG genre, praised for its unique blend of high-octane combat and a more deliberate, mission-focused urban life simulation. While other titles in the Hoyoverse pantheon often emphasize grand, world-spanning narratives, Zenless Zone Zero carves its niche by immersing players in the day-to-day rhythm of a city on the brink, where even a simple errand can unravel into a story of survival and connection. But what truly sets the early-game experience apart for many Proxies? The answer often lies with a unique, furry-faced authority figure.

The Feline Law of Sixth Street: Meeting Officer Mewmew
Upon first setting foot on Sixth Street, players are introduced to the district's unique charm and its peculiar enforcer: Officer Mewmew. This isn't your typical police officer; Mewmew is a 'policecat,' a charming anthropomorphic feline who serves as a primary mission-giver in the game's introductory zone. Her role is central to the Proxy's integration into New Eridu's society. By completing tasks for her, players not only learn the ropes of the city but also earn tangible rewards that aid their progression. Officer Mewmew operates on a simple principle: complete the task, earn a medal. These medals are more than just collectibles; they are badges of honor and useful resources for a budding Proxy. But how does one find all of Mewmew's assignments in the labyrinthine Sixth Street?

A Guide to All 16 Sixth Street Missions
As of the latest 2026 updates, Officer Mewmew's dossier on Sixth Street contains a total of 16 distinct missions. These tasks are designed to familiarize players with various gameplay mechanics, from exploration and combat to puzzle-solving and interaction with New Eridu's eclectic residents. Successfully completing all missions is a rite of passage for any serious Proxy. The missions vary in nature, but they all share the common goal of maintaining order and assisting citizens in a district perpetually shadowed by the Hollows. Here is a comprehensive breakdown of the mission types and objectives players can expect:
| Mission Category | Typical Objective | Skills Tested |
|---|---|---|
| Exploration & Delivery | Find a specific item or person, deliver a package across the district. | Navigation, memory, interaction with NPCs. |
| Combat Trials | Defeat a set number of specific enemies or clear a designated Hollow zone. | Combat proficiency, team composition, strategy. |
| Puzzle Solving | Activate mechanisms, decipher codes, or arrange objects in a specific order. | Observation, logic, environmental interaction. |
| Citizen Assistance | Help a resident with a personal problem, often involving fetching items or mediating disputes. | Dialogue choices, resource management, empathy. |
Is it simply a matter of running from point A to point B? Not quite. Many of Mewmew's missions are cleverly gated, requiring players to reach a certain point in the main story, achieve a specific character level, or have previously completed another linked mission. This design encourages organic exploration and gradual mastery of Sixth Street's many secrets. For instance, a mission to retrieve a stolen heirloom might only become available after you've helped the victim's friend in an earlier, seemingly unrelated task. This creates a living, interconnected feel to the district's troubles.
Strategies for Mission Mastery
Navigating these 16 missions efficiently requires more than just brute force or a good map. Seasoned Proxies in 2026 recommend a strategic approach. First and foremost, talk to everyone. Officer Mewmew isn't the only source of information; NPCs often drop hints about strange occurrences or missing items that later become official missions. Secondly, thoroughly explore every alley and rooftop. Sixth Street is dense with hidden corners, and mission triggers or required items are often tucked away from the main paths. Utilizing the game's scanning function frequently can reveal interactable objects or clues invisible to the naked eye.
Furthermore, players should pay close attention to mission descriptions. Officer Mewmew's briefings, while sometimes whimsical, contain vital clues about time of day, weather conditions, or specific enemy types that may be prerequisites for mission activation or completion. For combat-oriented missions, ensuring your team is properly leveled and equipped with the right elemental affinities is crucial. Remember, the Hollows are unpredictable, and Mewmew's challenges are designed to test a Proxy's adaptability.
The Reward Beyond the Medal
While the shiny medals from Officer Mewmew are a immediate and satisfying reward, their true value is multifaceted. Completing these missions yields significant benefits for long-term progression:
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Resource Accumulation: Missions provide Polychromes, Dennies (in-game currency), and upgrade materials essential for strengthening your Proxy team.
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World Building: Each mission unveils a small story about Sixth Street's inhabitants, deepening your connection to New Eridu and the stakes of the larger conflict.
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Gameplay Unlocks: Some missions serve as tutorials, unlocking advanced combat maneuvers, Hollow exploration tools, or new interaction systems.
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Reputation: Consistently helping Officer Mewmew builds your standing, potentially unlocking special vendors, exclusive dialogue options, or future questlines from other characters.
In essence, Officer Mewmew's mission list is a curated introduction to the soul of Zenless Zone Zero. It teaches players that being a Proxy isn't solely about battling the monstrous threats of the Hollows; it's about being part of a community, solving its problems, and finding moments of normalcy—and whimsy, courtesy of a policecat—in a world forever changed by calamity. As players finally collect that 16th medal and look beyond Sixth Street to the other unlocked districts of New Eridu, they carry with them not just rewards, but the foundational skills and relationships that define a true Proxy. The journey through the Hollows is perilous, but it begins with a single step—and sometimes, a paw-shake from a feline officer.
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